Mya Faze / Faze
FAZE
Real Name: Mya Maze
Alias: Faze
Team: The Amazing 3
Position: Dimensional Specialist / Rescue & Mobility Specialist / Heart & Soul of the Team / Resident Trickster
Occupation: Scientist, researcher, Amaze Industries
Race: African American
Date of Birth: October 20
Height: 5'8"
Weight: 170 lbs
Intelligence Classification: Peak Human Intelligence
Power Classification: Expert-Level Teleporter / Portal Manipulator
Alignment: Hero
Family: Martin Maze / Mr. Amazing — older brother; Michael Maze / Mindforge — older brother
Primary Enemy: Harrison Von Hail / Dr. Hell
Distinctive Feature: Vitiligo
WHO IS MYA MAZE?
Mya Maze is the youngest of the Maze siblings and the heart and soul of The Amazing 3.
She's brilliant, confident, compassionate, adventurous, occasionally impulsive—and easily the biggest trickster in the family.
Martin may be the leader.
Michael may be the balance.
But Mya is often the person who reminds both of them that being superheroes doesn't mean they have to stop being human.
She jokes during impossible situations, teases her brothers relentlessly, uses portals to play harmless tricks on them, and has an uncanny ability to break tension when everyone else becomes too serious.
But underneath the humor is an exceptionally courageous woman.
Mya knows what it's like to feel different.
She lives proudly with vitiligo, refusing to treat it as something that needs to be hidden or corrected. She embraces her appearance as part of who she is and wants others, especially young people struggling with feeling different to understand that being visibly different does not make someone less beautiful, valuable, or worthy of confidence.
Mya doesn't want people to look at Faze and think:
"I wish I looked like her."
She wants them to think:
"I don't have to look like anyone except myself."
ORIGIN — THE WOMAN BETWEEN WORLDS
Before becoming Faze, Mya was already a talented scientist working alongside Martin and Michael at Amaze Industries.
Then Harrison Von Hail betrayed them.
The DNA-altering gas released during the laboratory catastrophe changed each Maze sibling differently.
Martin's transformation rebuilt his entire physiology.
Michael's transformation unlocked tremendous psionic potential.
Mya initially appeared...
unchanged.
Until she disappeared.
One moment she was standing inside the damaged laboratory.
The next-
FWIP!
Mya vanished.
Martin shouted her name.
Michael couldn't locate her.
Then another flash erupted across the laboratory.
FWIP!
Mya reappeared twenty feet away.
Mya:
"...Okay."
Martin stared.
Michael stared.
Mya looked between them.
Mya:
"Before anybody panics—"
FWIP!
Gone again.
Seconds later she dropped through another portal.
Mya:
"—I'm panicking."
That was only the beginning.
Mya eventually discovered that she hadn't simply gained teleportation.
She could manipulate spatial connections themselves.
She could create openings between two separate locations.
She could bend distance.
She could turn miles into footsteps.
Mya Maze had become:
FAZE.
POWERS & ABILITIES:
EXPERT-LEVEL TELEPORTATION
Faze can instantly transport herself from one location to another without crossing the physical distance between them.
Her abilities have progressed considerably since the accident.
At her current developed level, she can potentially teleport across continental-scale distances spanning thousands of kilometers, provided she has sufficient knowledge of the destination and enough energy to complete the jump.
She can teleport:
Herself
Other people
Groups of civilians
Equipment
Vehicles
Significant quantities of physical mass
Short-distance teleportation requires comparatively little effort.
Extreme-distance jumps are significantly more demanding.
RAPID-COMBAT TELEPORTATION
Mya has turned teleportation into an unpredictable fighting style.
FWIP!
Behind you.
FWIP!
Above you.
FWIP!
Across the street.
FWIP!
Behind you again.
Opponents quickly learn that fighting Faze isn't about being faster than her.
It's about figuring out where she's going to exist next.
And Mya enjoys making that extremely difficult.
PORTAL CREATION
Faze can create stable spatial gateways connecting two locations.
Unlike personal teleportation, these portals allow other people and objects to travel through space without Mya necessarily accompanying them.
She can alter portal:
Position
Orientation
Diameter
Destination
Duration
This makes Faze one of the team's most versatile members.
PORTAL MANIPULATION
Mya doesn't simply open doors.
She controls where those doors lead.
A falling civilian can drop through one portal and emerge safely at street level.
A speeding vehicle can enter a portal and emerge facing the opposite direction.
A projectile can enter beside Mya...
and emerge behind the person who fired it.
Which leads directly to one of Mya's favorite sentences:
"You sure you wanna shoot that?"
PORTAL REDIRECTION
Faze can use portals defensively to redirect attacks.
Gunfire.
Debris.
Physical attacks.
Energy blasts.
Certain explosions.
Instead of absorbing the attack, Mya changes where it goes.
This allows her to combat enemies considerably more powerful than herself.
She doesn't always have to overpower something.
Sometimes she simply needs to make sure it hits somewhere else.
PORTAL RESCUE NETWORK
Faze is arguably the greatest emergency-response asset of The Amazing 3.
During disasters, she can create portals between civilians and safety zones.
A burning building doesn't necessarily require everyone to reach the stairs.
A trapped survivor doesn't necessarily require rescuers to physically reach them.
An ambulance doesn't necessarily have to cross ten miles of traffic.
Faze can bring the destination to them.
That makes her abilities just as extraordinary for saving lives as they are for combat.
PORTAL COMBAT
Mya's scientific mind allows her to use portals creatively.
She considers:
Momentum
Gravity
Angles
Velocity
Mass
Distance
Trajectory
An opponent charges her.
Portal.
They emerge fifty feet above the ground.
Another attacks from behind.
Portal.
Their own momentum sends them into their partner.
Someone fires an energy blast.
Portal.
The blast returns from another direction.
Mya doesn't fight like Martin.
She doesn't fight like Michael.
She turns the battlefield into a puzzle only she knows the answer to.
PEAK HUMAN INTELLIGENCE
Mya remains an accomplished scientist independent of her powers.
Importantly, her scientific occupation does not create or fuel her teleportation abilities.
Her powers came from the DNA-altering gas.
Her intelligence belongs to Mya Maze.
She demonstrates advanced scientific reasoning, rapid learning, strong problem-solving skills, spatial analysis, mathematical understanding, and considerable expertise within her scientific disciplines.
Martin may be one of the greatest minds alive.
Michael possesses enhanced intellectual abilities.
But neither brother treats Mya as intellectually inferior.
And she'd make them regret trying.
THE TRICKSTER OF THE AMAZING 3
Mya has discovered perhaps the most important scientific application of teleportation:
Annoying her brothers.
Martin puts his coffee on his desk.
A tiny portal opens.
The coffee disappears.
It reappears beside Mya.
Martin:
"Mya."
Mya:
"What?"
Martin:
"My coffee."
Mya:
"Our coffee."
Michael doesn't even look up.
Michael:
"Give him his coffee."
Mya freezes.
Mya:
"Stop reading my mind."
Michael:
"I didn't."
Beat.
Michael:
"You do this every Tuesday."
Her tricks can include teleporting Martin's clipboard across the laboratory, opening portals beneath Michael's chair, appearing behind people mid-conversation, or making her brothers walk through three portals just to reach a room ten feet away.
But there's an important distinction:
Mya's humor is playful, not cruel.
She doesn't humiliate innocent people.
She doesn't exploit someone's trauma.
She doesn't make people feel small.
She makes people laugh.
Especially when they desperately need to.
PERSONALITY
Mya is:
Confident. Loving. Witty. Intelligent. Adventurous. Mischievous. Compassionate. Bold. Independent. Playful. Courageous.
She's the sibling most likely to challenge Martin emotionally.
When Martin begins treating every problem like an equation, Mya reminds him there are people inside those equations.
When Michael becomes overwhelmed by everyone else's thoughts, Mya pulls him back toward himself.
And when both brothers become too serious...
Mya becomes Mya.
Mya:
"You two realize we're allowed to smile while saving the world, right?"
LIKES
Mya enjoys:
Her family
Science and discovery
Portal experimentation
Traveling
Seeing new places
Helping children
Fashion
Music
Dancing
Photography
Friendly competition
Good food
Laughing
Playing harmless tricks on her brothers
Meeting people from different backgrounds
Supporting people who feel different
Encouraging confidence and self-acceptance
Proving Martin's calculations wrong just often enough to annoy him
One of her favorite things is using her powers simply to see the world.
There is something deeply meaningful to Mya about standing somewhere she has never been before and realizing how enormous humanity really is.
DISLIKES
Mya dislikes:
Bullying
Prejudice
Body shaming
People being judged for their appearance
Cruelty disguised as humor
Arrogance
Manipulation
Being underestimated because she's the youngest sibling
Being treated like she needs protection constantly
Scientists without ethics
People exploiting others' insecurities
Dr. Hell
Martin becoming excessively protective
Michael reading her thoughts without permission
Anyone treating her vitiligo as something tragic
Mya doesn't want sympathy for being different.
She wants respect for being herself.
WEAKNESSES:
Destination Knowledge
Mya's safest teleportation requires a clear understanding of where she's going.
Teleporting blindly into an unknown location creates tremendous risk.
A wall, moving object, hazardous environment, or unexpected obstruction could make an uncontrolled jump disastrous.
Range
Greater distances require more concentration and energy.
Crossing a room is dramatically easier than crossing a continent.
Repeated extreme-distance teleportation can exhaust her.
Mass Limits
The more mass Mya attempts to teleport, the greater the strain.
Transporting herself is comparatively easy.
Transporting twenty people, heavy machinery, or a large vehicle is much harder.
Multiple Portals
Maintaining several portals simultaneously divides her concentration.
The more gateways she creates, the more difficult it becomes to maintain perfect:
position, stability, destination and orientation.
Pushing too far can cause portals to collapse.
Spatial Disorientation
Repeated rapid teleportation can temporarily disrupt Mya's equilibrium.
Symptoms can include:
Vertigo
Nausea
Migraines
Blurred vision
Loss of balance
Difficulty determining orientation
This becomes especially dangerous during combat.
Concentration
Powerful portals require mental precision.
Severe pain, exhaustion, emotional distress, sensory overload, or surprise attacks can interfere with her control.
A portal opened one degree incorrectly at extreme distances can have enormous consequences.
Physical Durability
Mya isn't built like Mr. Amazing.
If an enemy bypasses her mobility and lands a powerful attack, she can be injured.
Her greatest defense isn't absorbing damage.
It's ensuring the attack never reaches her.
THE DANGER OF MOMENTUM:
Teleportation doesn't automatically make physics disappear.
Mya must account for velocity and momentum when moving herself, civilians, vehicles, falling objects, or projectiles.
That means rescuing someone falling from extreme altitude isn't simply:
Open portal. Problem solved.
She must determine where they emerge, at what angle, and how their momentum will be safely redirected.
This is where her scientific intelligence becomes invaluable.
HER GREATEST WEAKNESS — HER HEART
Mya has difficulty leaving someone behind.
Even when Martin orders a retreat.
Even when Michael tells her the probability of success is collapsing.
If Mya sees one more civilian trapped inside a disaster...
she's likely opening one more portal.
Then another.
Then another.
She'll push herself until her body gives out if she believes somebody still needs her.
Her compassion makes Faze extraordinary.
It can also make her reckless.
REPRESENTING VITILIGO
Mya's vitiligo is not a superpower, weakness, mutation caused by the gas, or tragedy to overcome.
It's simply part of Mya.
She had it before becoming Faze.
She has it afterward.
Becoming a superhero doesn't "fix" it because Mya never believed she needed fixing.
As her public profile grows, she becomes particularly meaningful to people especially children who rarely see heroes who look like them.
Mya uses that platform to promote confidence and self-acceptance.
Her message isn't complicated:
"Different doesn't mean damaged. Different means the world gets another way to be beautiful."
SIBLING DYNAMIC
Martin Maze / Mr. Amazing
Mya loves and respects her oldest brother enormously.
She also considers it her personal responsibility to prevent the world's smartest man from becoming the world's most boring man.
Martin is protective of her.
Sometimes too protective.
Martin:
"Absolutely not."
Mya:
"You haven't heard my plan."
Martin:
"You said, 'Trust me.'"
Mya:
"And?"
Martin:
"Historically, nothing good follows that sentence."
Despite their teasing, Mya is one of the few people capable of getting Martin to stop working and remember there is a life outside Amaze Industries.
Michael Maze / Mindforge
Michael and Mya share a warmer, more playful sibling rivalry.
Michael is often the mediator between Mya and Martin.
Unfortunately for Mya...
Michael is extremely difficult to prank.
Mya:
"Stay out of my head."
Michael:
"Then stop announcing your plans mentally."
Mya:
"I wasn't."
Michael:
"You were thinking, 'This is going to be hilarious.'"
Mya:
"...That could mean anything."
FAZE'S CENTRAL CHARACTER CONFLICT
Mya can travel almost anywhere.
That's exactly why her character isn't about running away.
She could escape danger.
Escape responsibility.
Escape uncomfortable conversations.
Escape to the other side of the world.
Instead, Mya repeatedly chooses to come back.
To her brothers.
To civilians who need her.
To difficult battles.
To the responsibility she never asked for.
Her greatest act isn't disappearing.
It's choosing where she belongs.
And every time—
she chooses her family.
WHY THE NAME FAZE?
Enemies quickly discover something frustrating about fighting Mya Maze.
They can't pin her down.
They can't predict her.
They can't intimidate her.
They can't easily trap her.
And they certainly can't stop her from talking.
Threats that terrify others rarely faze her.
The name therefore becomes more than a reference to disappearing through space.
It represents her attitude.
Whatever stands in front of her—
another city...
an impossible battlefield...
a dimensional barrier...
or Dr. Hell himself...
Mya smiles.
Opens a portal.
And says:
"Okay. My turn."
FAZE
The Heart. The Soul. The Trickster. The Dimensional Wild Card of The Amazing 3.
Mr. Amazing gives the family leadership.
Mindforge gives the family balance.
Faze reminds them what they're fighting for.